Entertainment for intellectuals: Play in "What? " - as? What are the rules of the game "What? Where? When? (ChGK)"

POSITION

About intellectual game "What? Where? When?"

General provisions

The present position determines the goals and objectives of the intellectual game "What? Where? When? ", Held by the Tomsk Regional Organization of Bos, the order of the organization, conduct, summing up and awarding the winners.

Goals and objectives

The main goal Intellectual game "What? Where? When?" It is the creation of conditions for the manifestation of the intellectual and creative potential of members of the VSP, propaganda and the popularization of intellectual games as an effective form of a meaningful leisure of young people.

The game involves the solution of the following tasks:

Disclosure of intellectual and cognitive abilities;

Development of non-standard thinking;

Using the ability to attract a wide range of potentially talented youth to active cognitive activity;

Promoting the expansion of the knowledge of knowledge;

Promoting the development of interpersonal skills, the ability to act in the team;

Approbation of the methods of conducting tournaments on intellectual games among students and workers and the development of relevant experience;

Attracting the attention of authorities, media, society to the needs of young people in increasing their intellectual level.

Game program

1. The championship is held according to the rules International Association Clubs "What? Where? When?" (Appendix No. 1), in accordance with the Code of Sports ChGK.

2. The question of the championship includes forty questions broken into four rounds of ten issues in each, numbering issues through.

3. For each correct answer, the team receives one score.

4. After each tour, reconciliation is carried out, during which the players are reported the number of answers counted by them.

5. The main indicator when determining the final place of the command is the number of correct answers. In the case when several commands, have an equal indicator, the detection of the winner is made by holding a mini-game of three questions for these commands.



Requirements for participants and the timing of the game

If necessary, the Organizing Committee has the right to transfer the timeline and venue, as well as change the duration of the competition.

In the intellectual game "What? Where? When?" A team that submitted an application in form (Appendix No. 2) may take part.

Form of participation in games - command. The composition of the team is 4-6 people. Young people aged 14 are allowed to participate in the game.

Applications for participation in the game are presented to the Tomsk Regional Organization of Best No later than 10 days before the game at the address: 634050, Tomsk, ul. Embankment of the Ushaika River, 6/2, bodies / fax: 51-42-80, email address: [Email Protected]

For all questions, contact S. Sergey Mikhailovich, S.T. 8-923-404-2680.

Appendix No. 1.

Rules of the game "What? Where? When?"

"What? Where? When "is a team game in which the teams compete among themselves in the ability to find the right answer to the question for limited time. In accordance with the rules of sports "What? Where? When? ", Defined in the Code of Sports" What? Where? When? "The game is as follows:

Playing at the same time all the teams participating in the tour;

After the end of reading the issue, all teams receive one minute of time to think;

At the end of a minute, the command must pass the answer to the specified question on the form;

The countdown of time begins with the "Time" command, submitted by the lead, immediately after completing it to read the formulation of the question. After 50 seconds, the presenter announces: "10 seconds left." After the time completed the host submits the team: "Time has come out."

Teams are given 10 seconds to Writing and the surrender of the answer after the team "Time" filed by the lead after the end of a minute to think. A response form should be raised up one of the team members no later than 10 seconds, data record data, otherwise the answer is not counted. Teams collected seconds and deliver to the jury;

The jury makes a decision to test or unscheduate the response of each command;

The absence of an answer or the answer is not equal to the jury to the wrong answer;

After the procedure for receiving the responses of seconds, the presenter announces the correct answer and the relevant comments;

The next question of the tour is read by the lead after a brief pause duration from 5 seconds to 3 minutes;

Between the 4th rounds, each of which consists of 10 questions, a break for recreation and summing up the lastness of 5 to 10 minutes;

The winner is determined by the jury on the basis of the standings containing the number of correct answers, the data of each team in the tour;

At each moment, no more than 6 players may be at the playing table. No one can play for two teams during the tournament - neither at the same time, at different times. Replacement of players can only be carried out in the break after the tour;

During a minute of discussion, the players are forbidden to interfere with other teams, to leave their places, return to their place, to use the directories and publications of any kind, as well as technique that can be used to appeal to reference books and publications, use any kind of communication devices to communicate in any way with Anyone except for players of their team playing in this tour. In particular, communication with leading and seconds is prohibited;

In case of violation of the requirements of this provision or rules or ethics of the game, the team may be made a warning recorded in the Competition Protocol;

With a re-issuance of a team warning, it can be removed from participating in the competition with the revocation of its results and recalculating the ratings of questions played. The answers from the team removed from participation in the competition are not accepted.

Appendix No. 2.

Team application form

The goal of the team of experts is to dial 6 points. For each correct answer, 1 point is obtained. For each incorrect answer 1 point is awarded to viewers. If the viewers are typing 6 points - the command of the connoisseurs loses. Points are indicated by the wardrified cards of questions.

Stroke Game

One of the players of the commemoral commands rotates a wing clockwise. After his stop, the host takes the question to which the Wolf Arrow pointed out, and reads it out loud (if the wolf arrow indicates an empty sector (the question has already been played), then the lead opens the question clockwise question card). Because the question was read, The presenter immediately turns over hourglass And, while the team consists, finds the answer to the question in the rules. As soon as 1 minute, counting by hours, the team should answer. The player who will answer, chooses the team captain. Then the lead decides, the correct or incorrect answer gave the team.

Winning in the game

If the team of experts scored 6 points, then it is considered the winning. Then players fold points the values \u200b\u200bof their cards of questions. The player who scored more than all glasses is recognized as the best player of the team.

1 channel

Repeated shows Chronology Similar programs Links Official site
This article describes the television version of the game. To learn about tournaments and about the sports version of the game, see.

What? Where? When? - Intelligent quiz, the most common in the Russian-speaking environment. It was created in TV presenter Vladimir Voroshilov. The game very quickly became so popular that in addition to the original television version, a sports version of the game appeared. The essence of the game is to confront commands of experts (Game team from six people) team viewers. Experts must in one minute with a brainstorming to find an answer to the question sent by the viewer. As a rule, players ask questions, to answer which you can with the help of general knowledge and logic. For each correct answer, the expert team receives one point, in case of an incorrect response, the show team is charged. The game is being done up to six points.

Tele game rules

IN television version Each faithful answer to the question gives the team one point, the wrong answer gives the "team of the spectators" (which, how to play against the commands of the experts). When one team picks up six points, she wins. This means that during one television game may sound no more than eleven questions. The rules of the TV game are constantly changing, but it always passes (with the exception of the first few seasons) in the hunting house of an unplaced garden in Moscow. There is a special room with a tape measure, on which a tip with an arrow is installed. Questions are in the envelopes unfolded on the table, signed by the names of the cities of the participants who sent the question. The top spins the manager, and the question on which the arrow stops is selected for the game. If the fallen question has already been played, then the next question next after him has not yet played the question.

Discussion is carried out one minute. At the end of the discussion, the captain of the team should call the connoisse, which will give the answer. As a rule, the word is given to the author version.

If during the announcement of the leading question, I understood the answer to him, he can file a sign (often it is a fist with a thumb raised up), after which the team captain can tell leading before the beginning of directly discussing the issue that the answer is ready. If the answer turns out true, in addition to the score in favor of the experts, the team has the opportunity to take an additional minute of discussion. The number of minutes depends on the number of time to the correct response data, and the team can take more than one additional minute in a row.

It was also introduced such a rule as "Club Help". If experts did not know the answer to the assigned question, they can refer to the connoisseurs in the hall. The time you can use for these purposes is 20 seconds. In 2007, this rule was slightly changed, after which it is possible to take assistance only at the expense of the experts. Previously, there was such a rule as "masters' assistance", in which connoisseurs could suggest for 20 seconds of the masters of the game, but this rule was subsequently canceled.

Since experts are not alone in the hall, there is a potential possibility of unauthorized tip. To prevent this, during the discussion, the issue in the hall is a manager, which, when detecting this, raises the red card. In addition, several operators are involved in the hall, which allows you to fix the prompt on the video. In violation of the rules, a person prompting the answer, in most cases is removed from the hall. The lead also has the right not to count the answer of the experts.

Questions

General

The game requires a large formation and a wide range of modern science, the ability is quick, originally and extraordinary to think. Of brief description Games can be mistakenly concluded that for successful playing game you need to remember many facts. In fact, issues requiring knowledge of certain facts are usually uninteresting, such questions are trying to avoid. A good question must contain everything you need to respond, moreover, knowledge may be required at the level high School, attentiveness, observation, etc., often some extra, not very suitable word or grammatical subtlety in this context is a strong hint; Such a role is played by Kalambura, etc., so that questions are often undeveloped and suggest the presence of knowledge in cultural studies.

Questions relate to different areas of knowledge and have various stylistics, so the best players will be the most erudite and well-read. In a strong team, harmonious cooperation between people with different images of thinking, if possible, specialists in different fields. Much depends on training, ability to understand inside the team.

Types of questions

  1. Ordinary question. Cognots in the verbal form proposes a question sent by mail by one of the viewers. The question is selected using a wolf in standard form. For discussion of the question, one minute is given, after which the experts must answer. The answer gives one connoisseur team. The corresponding determines the captain.
  2. Multimedia question. This is a question specified by video or audio recordings, or using drawings. In Teleigar, video is simply shown on the monitor. In the sporting version for each table before visiting the question, the printout is put on (also known as "razdatka"). Often before reading the question to avoid tedious rewriting, long texts are also heard (for example, poems).
  3. Question with the subject. The team shows the subject and offer, for example, guess what it serves (or served), use the subject (s) to achieve a certain result, etc.
  4. Question with a black box. It is required to answer that it is in a black box facing players. In rare cases, this can serve as a kind of hint, as the size of the box is limited, and in it clearly can not lie anything abstract (although there were cases when the box turned out to be empty, and the lack of items in the box was the right answer, but it is rather the exception) . Once in the black box lay another black box (December 27, 2008). As a variant of this type of question, if the subject does not fit in a black box, it is behind the scenes, which experts in most cases are reported additionally.
  5. Thirteenth Sector. The connoisseurs are invited to a question asked by users of the Internet on the site 13.mts.ru during the transmission of the game. The question is chosen by a computer random. At the same time, the question is completely unpredictable and no one (even editors) does not know the answer to the question right up to his announcement.
  6. Sector "Zero". At the beginning of the game, three stylized playing cards with the Zero sign were placed. In the event of a sector loss, a round "Intelligent Casino Against Cognition" was announced, after which the lead Vladimir Voroshilov went to the players and asked one of the questions that had been on the maps. After the death of Vladimir Voroshilov, the sector was abolished.
  7. Blitz (plain). Consists of three more simple questions (Compared with ordinary), but for each of them the team has only 20 seconds. The team gets a point at three correct answers. Initially, this type of question appeared in the teleigre, and later was included in the sports version of the game. Despite the complexity, "Blitz" is periodically won by connoisseurs (for example, by the B. Kasumov team in the 2008 Summer Series).
  8. Superblits - Complete version blitzThe difference is that he is involved in him one player from the team, who exactly - solves the captain of the team (in rare cases, the top is used for the lot). Round is extremely rarely won by connoisseurs (for example, A. Kozlov in the 2008 finals, before that M. Potashev in 1997).
  9. Decisive Round. In the event that the team of the experts earned 5 points in their favor, but would like to increase the result of the game until 6: 0 invoice in their favor, the team can take a decisive round. In this case, the table remains the strongest, according to the team, the connoisseur, after which the question of which the connoissets should answer without any help is chosen in a standard manner. Wherein mandatory condition It is that absolute silence and complete lack of discussion of the issue in the hall. This type of question helps the team go to the season finale at a more successful game of previous teams of this season.

Examples of questions

  1. Before you ancient Egyptian manuscript; It says about a certain slave: "He is perfectly heard by both ears, honest and obeyed." This text is considered as one of the early copies ... What? (Answer: Advertising.)
  2. McDonald's Board believes: rumors that McDonald's meat dishes are prepared from rain worms, it is easy to refute them, comparing them with meat. Question: What is the criterion? (Answer: For the price. Cherves are much more expensive.)
  3. According to the humorous calendar Belyaeva and Sham, "if this statement was true, this is It would not have such a pleasant taste. " Guess what statement says and name this is. (Answer: Wine, "Truth in wine". The question is based on comparison of the Truth in wine phrases and "bitter truth").
  4. Somehow a friend of Mark Twain, Harry Dewume, took a debt of $ 500, promising certainly to return them in a month - of course, if it is still alive. Question: What made Mark Twain, not received promised in a month? (Answer: Published necrologist Dewman)
  5. In the Basna of Ambroza Birça, some deputy promises to not steal his voters after receiving the post. When it turned out that he cradle huge amounts, voters demanded a response. The deputy replied that, yes, he promised not to steal, but did not give another promise. What? (Answer: Promises do not lie.)
  6. Jerome K. Jerome compared this is With the government, since it is also valued, only as long as they are good. Name it. (Answer: weather)
  7. Russian humorist Mikhail Zadornov said that he was not angry with the Communists, as they never cheated him. But why, according to him, they did not deceive him? (Answer: because he still never believed)

Televersives Games

Vladimir Voroshilov, the creator of the game and a long time is leading.

The birthday of the TV game is considered to be September 4th. On that day, one game was held, according to the other rules for which two families played against each other (as in popular game "Lucky case"). The game consisted of two rounds shot at home each of the families. They joined for the sake of photos for a family archive.

The first questions were invented by V. Voroshilov, and later, when the game became popular, began to make questions from the audience. . It is known that every day there were bags of letters, each of which had to be answered, choose the best questions, check the accuracy of the facts represented, edit, prepare, if necessary, the necessary items. Of course, one person cannot fulfill such work, and Voroshilov helped His wife Natalia Stetsenko, for many years he headed the correspondence department with the audience.

Initially, there was no special name for the players, but in 1979 the term "expert" appeared, now this word has become familiar to describing the participants of the game, the club is now commonly called the "Exchange Club".

Details of the game rules often changed, but the main prize always remained books (which were suspended during the final game on new Year's tree) and crystal owl.

After decay Soviet Union The game turned from the "Intellectual Club" in the "Intellectual Casino" (although the place of the game was not changed). The slogan of the game became the phrase "Intellectual Casino - the only casino in which you can make money by your own mind."

Each question from now on has some "cost", which can be increased by posting the money won on a specific playing field. Appears sponsors and lawyers (Mikhail Bushchevsky). The experts decided to stop playing for money, the value of the issues is determined using the television voting of viewers. Since the year, the authors of the issues that the correct answer was not given, receive payment in accordance with how much of the unchange was their question: the author of the first question, not answered by the team, receives 10 thousand rubles, the second - 20 thousand, and so on ; Also, in case of defeat team of viewers in the first round, the loser TV viewer receives insurance of 10 thousand rubles, and each unfavorable question (except for the 13th sector) receives compensation for 10 thousand rubles (in the case when the blitz or superblits did not fall, the author of each issue of the Blitz or Superbarl Gets 10 thousand rubles). At the same time in 2006-2007 received 1 ruble for each voice "Question like" and -1 ruble for each voice "I don't like the question", which was more profitable (the last question also had a fixed rate of 60 thousand rubles).

After the game began to change, and these changes continue until now. In 1991, a new sector appeared - zero ("Zero"). If the pointer stopped on this field, the presenter went to the public with three cards (the only question was played later), on which his own questions were recorded, and showed them to the team. He did it in his manner, and somehow the players could not even understand where the entry ends and the question begins. This option of the game Voroshilov called the "Casino game against experts".

Many famous connoisseurs of the club "What? Where? When?" Take an active part in the shooting of the television version of "Brain Ring"

In television, games are provided by pauses mainly for recreation of experts. They are two species:

  • Musical pauseWhen the team comes out of the house in the direction of the stylized scene, on which any of the stars (invited in advance) is executed. Alternatively, an invitation of a group or ensemble is also possible. Such a pause is declared by the lead after four rounds (exception - account 3: 0).
  • Tea PauseWhen the manager brings to the tray and puts six cups on the table with already poured Ahmad Tea Limited Edition tea, as well as additional boxes with tea and sugar. Such a pause is declared leading after seven or eight rounds, depending on the course of the game (naturally, if by that time none of the teams won).

Live

The feature of the game is that it passes live. During direct ether, viewers can answer with the help of MTS phones. However, the cost of the message increased from 5-6 cents (according to the tariff plan) to 10 rubles.

Prizes and TV titles

Owl

Jacques

  • "Red jacket" is familiar "Immortal Club Member", man who can stay in the club even if his team lost. Received the best player of the team, published in the series final, regardless of the result (but there was one game when I was awarded the entire team). IN this moment They are abolished (after history with the loss of Kozlov's team (also the jacket also lost) and Blinov, the pancakes were pancakes, friends and Dvinyatin). The Match Revenge, won by the Blinov team on December 31, 1994, canceled jackets, and an universal amnesty was announced at the club.

Empon of the best captain

  • This shoulder is given to the best captain, which is chosen once every 5 years. His owners are Boris Yeremin, Vladimir Lutovinov, Andrei Kamakin, Victor Sidnev, Andrei Kozlov, Alexey Blinov and Ales Mukhin.

Master

Music in teleigre

The television game has become so popular that its music is already associated with teleigar. Some topics have gained great fame and are used in local quizzes. For many people, these melodies are first heard in the game, forever remain connected with its atmosphere. The main melody, sounding in the screensaver of the game - this introductory part to the symphony poem Richard Strauss "So spoke Zarathustra." In addition, at the beginning of the game, a fragment of Aria Germany from the Opera "Peak Lady" ("What is our life? Game!") And other episodes from the same opera. During the game between the rounds, the processing of a fragment from "Rhapsodia in Blues" by J. Gershvin, James Lasta Ra-Ta-Ta composition, Rotations groups, fragments "Crucified" and "Israelism" groups Army of Lovers. At the end of the game, the symphonic poem of Saint-Sansa "Dance of Death" is played performed by EkSeption.

Sport version

Unlike the television program, the sports option remains unknown for most of the Russians, since the popularization of festivals and games are practically not engaged - mainly because those less spectacles than a television version, as in the sports version of the viewer, there is practically no possibility to observe Gaming process.

The game is known inside some movement, and the person gets there by chance, through his friends, acquaintances, by chance that the announcement or Institution club, which, like KVN clubs, regularly hold games for students.

Famous connoisseurs of teleights

Alexander Druz.

Many players, mostly television players, were very popular in the Soviet Union, later - in Russia. The most outstanding receive various honorary prizes, such as crystal owl, Title immortal player What? Where? When?, red jacket. In some seasons, cars and major amounts of money were obtained (mainly known sponsors).

The most famous and famous participants of this game:

  • Some bookmakers take bets on the outcome of the game (the recipient of the "Crystal owl", the score of the game, etc.), which indicates the absence of arrangements and subtracting the results of the game.
  • In the eighties, the video monitors located above the round table in the transmission studio were color TVs "Youth", apparently, the model C-440, in red housings. In the nineties, foreign production televisions came to replace them, and the LCD monitors are currently being used.
  • At the beginning of the nineties, the transfer leadership conducted an experiment on voting among the audience. The frequency meter made on the basis of computer DVK-2M, measured the frequency of the supply network. At first it was proposed to turn off my TV to all the audience, then only the audience voting for the first team, and then only the audience voting for the second team. Unusual way voting was based on the fact that hastily decline The power supply load increases the current frequency. The effectiveness of this method is questionable because, firstly, in power plants there are automatic regulation systems that do not allow the frequency to "float" when the load changes for the set limits, and secondly, the TVs of various models differ from each other with power consumed, so When you turn off the TV "RUBIN-714", the electrical circuit load will be reduced by 250 W, and when the TV is turned off the "Youth-406D" TV is only 30 W. Nowadays, voting of this kind are carried out using SMS.

Versions of the game in other countries

see also

Other intellectual games

Notes

Links

Video

  • "What? Where? When?" Season 2008. Final of the year. 27/12/08 +,
  • "WHAT? WHERE? WHEN?" - Spring Series 2009. - The first game (04/04/2009) on Yandex.Video